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Welcome to Destruction Incorporated's Website!!!
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Destruction Incorporated GUILD!!!
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1.3.6 Coming August 17, 2010

Albindew, Aug 16, 10 8:55 PM.

Item Appearance
No longer do players have to sacrifice their sense of fashion in the name of better stats! To allow players options to customize their appearance players now have the option of selecting the appearance of any piece of equipment while at the same time choosing their best option for statistics. This is accoHighlights
Highlights
mplished by selecting the "Appearance" checkbox in the lower left corner of the character portrait on the character window. Then simply drag and drop a piece of equipment to its appropriate equipment slot to take on its appearance. The item used for appearance remains in the player's backpack and isn't destroyed in the process. The new item appearance is tied to that piece of armor, so even if the armor is removed the alternate appearance will be saved. To remove an alternate appearance simply right click on the alternate appearance slot you wish to clear.
* The following slots may have their appearance changed: Helm, Shoulder, Back (Cloak), Chest, Gloves, Belt, Boots, Main Hand Weapon, Off Hand Weapon, and Ranged Slot Weapons.
* All use restrictions apply (Career, Race, Rank and Renown Rank) when attempting to apply an item's appearance.
* Using an item in the appearance slot will bind the item to the Character.
Custom appearance armor may also be dyed! To change the color of an appearance slot item dyes must be applied after the appearance has been set.
Open RVR
Against All Odds: A Realm outnumbered within an RvR Lake will now receive a scaling bonus to Experience, Renown and Influence based on the odds stacked against them, becoming active when a Realm is outnumbered in a specific Lake by 20% or more. The bonus amount cannot exceed 400%, will not apply to monster kills, and requires a minimum of 6 players from each Realm to be present within the RvR Lake.
Sovereign Armor Split Sets
The Sovereign Armor sets have been redesigned! We have introduced Split armor sets, giving each Career multiple options of armor selection based on their play style. Players who already have Sovereign Armor sets will find that their armor has been replaced with the newly redesigned "Primary" sets for each Career. To purchase your secondary sets, simply visit Nazul Vazela in The Inevitable City or Gunther Haroldin in Altdorf. Secondary Sovereign armor sets are purchased by exchanging the primary set at the above NPCs. PLEASE NOTE: As a result of the dramatic changes and new options for the Sovereign armor sets, all Talismans currently equipped in existing Sovereign armor will be removed and returned to the player backpack upon a character's first log in following the patch. This is a onetime, automatic service and will not be offered again.
Auction House
The Auction House UI has been updated! In order to improve the user experience, we have removed some of the least used options to provide a more simple and easy to use tool. One such change is that all Auctions are 48 hours. Additionally, since auction duration has been standardized, all auctions are restricted to Buy Out pricing only.
Players can now search the auction house by the following categories:
* Item Category (Weapon, Armor, Accessories, Crafting, Misc)
* Item Type (when applicable)
* Item Slot
* Item Rarity
* Level
* Statistic
* Career Restriction



General Changes & Bug Fixes
General Changes & Bug Fixes
* Fixed an issue where players affected by teleportation would sometimes not appear to be teleported to other players.
* Endless Trial players may no longer trade items.
Realm versus Realm
Realm versus Realm
Open World Campaign
* Victory Points for PVE and Prior Tier have been removed. New Victory Point pool values are as follows:
- Tier 1
- Objectives: 40%
- Scenarios: 40%
- Skirmish: 20%
- Tier 2
- Objectives: 45%
- Scenarios: 35%
- Skirmish: 20%
- Tier 3
- Objectives: 45%
- Scenarios: 35%
- Skirmish: 20%
- Tier 4
- Objectives: 45%
- Scenarios: 30%
- Skirmish: 25%
* Zone capture rewards will now only be awarded to players within the RvR lake or an associated Tier's Scenario. Players will remain eligible for rewards for 5 minutes after leaving either of these locations as long as the player is within the captured zone(s).
* Nordland: Fixed an issue where Order players would incorrectly respawn in Grimmenhagen when dying in this RvR lake.
* Nordland: Fixed an issue where Destruction players would incorrectly respawn in Death's Brink when dying in this RvR Lake.
* Players who are below the intended Rank of an RvR lake will no longer receive the benefits of Field of Glory.
* Players who are below the intended Rank of an RvR lake will no longer receive Zone Capture rewards.
* Mysterious creatures have been sighted within the RvR lakes of Troll Country, Ostland, High Pass and Talabecland.
* The random element to siege weapon damage has been removed, now if the calculated effectiveness is 50% then the base damage done is actually 50%.
* Fixed an issue where dead players could operate and contribute towards the effectiveness of siege rams.
* Player's killed by damage over time abilities will now grant the caster Renown if the caster is dead at the time the ability kills the player.
Scenarios
* Players will now always be properly disabled upon Scenario conclusion.
* Doomfist Crater: All of the guards in both the Order and Destruction spawn areas have been adjusted to be Rank 55.
* Talabec Dam: All of the guards in both the Order and Destruction spawn areas have been adjusted to be Rank 55.
* Reikland Factory: Guards in this Scenario will now stay closer to the Order and Destruction spawn areas and no longer venture out as far as the objectives.
* Players with the "Quitter!" debuff will no longer suffer a penalty to Experience and Renown. Players with the "Quitter!" debuff will now be unable to queue for a Scenario until it has faded.
* Fixed an issue that occasionally caused players to be placed into the incorrect Scenario.
* Fixed an issue where players were not properly respawning when in a Scenario.
Contested Cities
* Players belonging to the losing realm in Stage 3 of a City Siege will now always be properly disabled by the "Routed" ability.
* Portals leading out of the Khorne War Quarters and Slaanesh Chambers may now be used while in combat.
* Guards will no longer spawn at captured objectives during Stage 1 of a City Siege.
Combat and Careers
Combat and Careers
General Changes & Bug Fixes
* Fixed an issue where player controlled pets affected by a root would continue to cause damage to their targets even when their targets were out of range.
* Abilities which had their effectiveness determined by the amount of healing done will now be calculated off of the total amount healed instead of just the base value. This affects abilities such as "Flash of Chaos" when paired with Manipulation.
* Abilities which gain contribution from Weapon DPS will now correctly calculate when the character has a one-handed weapon plus a ranged weapon equipped. For the purposes of Weapon DPS contribution only, the ranged weapon is considered to be the "main hand", and the one-handed weapon is considered to be the "offhand".
* Fixed an issue which occasionally prevented channeled abilities from ending when the caster died.
* The maximum range for detecting stealthed enemies has been reduced. As a result, stealthed players must now be much closer before they can be detected.
* Fixed an issue which caused disabling abilities to occasionally fail to take effect.
* Fixed an issue in which the heal component of a lifetap ability would occasionally break a "Stagger" effect.
Archetype Morale
Bug Fix
* Distracting Bellow: Fixed an issue where this Morale ability debuff could be removed by right clicking it.
Archetype Tactic Balance Changes
* Close Quarters: This Archetype Tactic has been redesigned, and will now reduce cast times when under 20 feet from your target.
* Expert Skirmisher: This Archetype Tactic has been redesigned and will now reduce cast times when under 20 feet from your target.
Archmage
Balance Changes:
* Shield of Saphery: This ability is now usable on both Warband and Scenario party members.
Bug Fixes:
* Drain Magic: Fixed an issue in which this ability could not be defended against.
Black Guard
Balance Changes:
Due to the nature of the changes in this update, all Black Guards have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
* Brutal Smash: This ability is now available at Rank 9. The ability will now deal damage instantly and buff Strength and Willpower of the caster and their Dark Protected ally.
* Crush the Weak: This ability is now available at Rank 35. The ability will now reduce the victim's critical chance based on Hatred by an additional threshold.
* Feeding On Weakness: This ability will now buff Toughness instead of Strength.
* Furious Howl: This ability is now available at Rank 40.
* Horrific Wound: This ability is now available at rank 12. The ability will now deal damage instantly and reduce the victim's armor based on Hatred.
Bug Fixes:
* Choking Fury: Fixed an issue which caused the effect applied by this ability to cost more Action Points than described.
* Throw Dagger: The minimum range for this ability has been corrected.
Black Orc
Balance Changes:
Due to the nature of the changes in this update, all Black Orcs have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
* Changin' Da Plan: This new ability allows you to change from No Plan to Da Good Plan, Da Good Plan to Da Best Plan, or Da Best Plan to Da Good Plan. This ability can be trained at Rank 3.
Choppa
Balance Changes:
* Can't Stop Da Chop: This ability has had its effect changed, and will now reduce incoming healing on the victim. Additionally, its Action Point cost has been reduced, and it now has a brief cooldown time.
Chosen
Balance Changes:
* Discordant Instability: The amount that this ability reduces enemy resistances by has been reduced.
Disciple of Khaine
Bug Fixes:
* Devour Essence: Fixed an issue with the tooltip for this ability.
* Fist of Khaine: This ability will now correctly deal Spiritual damage.
Engineer
Balance Changes:
* Minimum range has been removed from all abilities.
* Bugman's Best: The value of the healing from this ability has been increased. Healing from this ability will now gain contribution from the Engineer and will be correctly displayed on Scenario scoreboards.
* Field Repair: The value of the healing from this ability has been increased.
* Lightning Rod: The damage from this ability will now gain contribution from the Engineer's stats.
* Trench Fighting: This new Tactic replaces the Tactic Runes of Warding at seven points into the Path of the Tinkerer. It will now increase damage, if under 45 feet from your target.
* Well-Oiled Machine: This Tactic will now also reduce Redeploy's Action Point cost to zero.
Bug Fixes:
* Artillery Barrage: Fixed an issue in which the visual effect of this ability would play on the caster.
* Land Mine: Fixed an issue in which the visual effect for the stagger applied by this ability would not always play on the target. This ability will also correctly gain contribution from the Engineer's stats.
Ironbreaker
Balance Changes:
* Kneecapper: This ability will now reduce critical chance by a flat value.
* Stone Breaker: The tiered increase from Grudge for the armor reduction applied by this ability has changed. There are now 4 tiers to the gains based on Grudge.
Knight of the Blazing Sun
Balance Changes:
* Gather Your Resolve: The amount that this ability reduces enemy resistances by has been reduced.
Magus
Balance Changes:
Due to the nature of the changes in this update, all Magus have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
* Aegis of Orange Fire: The Wounds increase from this ability has been doubled in effectiveness. The damage shield portion of the ability will now trigger on all direct attacks, at a rate of 25%, and the damage value has been increased.
* Chaotic Attunement: This Tactic will now also reduce Resummon's Action Point cost to zero.
* Daemonic Fire: This pet ability will now also decrease the Elemental resistance of its target.
* Daemonic Contract: This Tactic is now available at seven points into the Path of Daemonology. It will now increase damage, if under 45 feet from your target.
* Daemonic Pact: This Tactic is now available at eleven points into the Path of Daemonology.
* Indigo Fire of Change: This ability will no longer summon a daemon upon the victim's death. Instead, the Magus will now receive Action Points in return for the victim's death.
* Perils of the Warp: This ability has had its effect changed, and will now disarm the victim. Additionally, it has had its Action Point cost reduced and has had a brief cooldown timer added.
* Strengthen Thrall: The value of the healing from this ability has been increased.
Bug Fixes:
* Daemonic Infestation: Fixed an issue where the visual effect of the Stagger applied by this ability would not always play on the target. This ability will also correctly gain contribution from the Magus's stats.
* Daemonic Reach: Fixed an issue in which this Tactic did not function properly with the ability "Indigo Fire of Change".
Marauder
Bug Fixes:
* Cutting Claw: The Action Point cost of this ability has been lowered.
* Deadly Clutch: The Tactic will now increase the incoming heal debuff granted by the ability "Tainted Claw" by the correct amount.
Runepriest
Balance Changes:
Due to the nature of the changes in this update, all Runepriests have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
* Efficient Runecarving: This Tactic will now heal your defensive target for 50% of all direct damage dealt.
* Immolating Grasp: Fixed an issue in which this Tactic did not always function correctly in conjunction with the Tactic "Potent Runes".
* Master Rune of Adamant: Increased the Action Point cost of this ability and removed the build time.
* Master Rune of Fury: Increased the Action Point cost of this ability and removed the build time.
* Master Rune of Speed: Increased the Action Point cost of this ability and removed the build time.
* Rune of Breaking: This new toggled ability is available at Rank 1. While toggled off, this ability converts several damage-oriented stats on items (Intelligence, Magic Power, and Magic Crit Chance) into their healing-oriented counterparts (Willpower, Healing Power, and Healing Crit Chance) at 50% of the original values. When toggled on, it will do the opposite, and convert the same healing-oriented stats on gear into their damage-oriented counterparts at 50% of the original values.
Bug Fixes:
* Grimnir's Shield: Fixed an issue in which this ability did not correctly reduce all incoming damage types.
Shadow Warrior
Balance Changes:
Due to the nature of the changes in this update, all Shadow Warriors have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
* Minimum range has been removed from all abilities.
* Assault Stance: When in this Stance, the Shadow Warrior will now also gain Melee Power equal to their Ranged Power from items, and Melee Critical chance equal to their Ranged Critical chance from items.
* Charge Forth: This Tactic has been renamed to Powerful Draw, and will now increase the range of Skirmish abilities.
* No Respite: This Tactic is now available at seven points into the Path of Assault and will now increase damage when under 45 feet from your target.
* Sinister Assault: This Tactic is now available at three points into the Path of Assault.
Bug Fixes:
* Broadhead Arrow: Fixed an issue with this ability where it was unable to be defended against.
* Draw Blood: Fixed an issue with this ability where it was unable to be defended against.
* Shadow Sting: Fixed an issue with this ability where it was unable to be defended against.
Shaman
Balance Changes:
* Don' Feel Nuthin: This ability is now usable on both Warband and Scenario party members.
* Yer Not So Bad: The cooldown of this ability has been decreased.
Slayer
Bug Fixes:
* Spellbreaker: Fixed an issue that made this ability unable to be defended against.
Sorcerer
Bug Fixes:
* Fixed various tooltip issues.
Squig Herder
Balance Changes:
* Minimum range has been removed from all abilities.
* Sneaky Stabbin: This Tactic has a new effect and will now increase damage when under 45 feet from your target.
* Squig Armor: While in this form, the Squig Herder will now also gain Melee Power equal to their Ranged Power from items, and Melee Critical chance equal to their Ranged Critical chance from items.
Swordmaster
Balance Changes:
Due to the nature of the changes in this update, all Swordmasters have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
* Sudden Shift: This new ability allows you to shift from No Balance to Improved Balance, Improved Balance to Perfect Balance, or Perfect Balance to Improved Balance. It can be trained at Rank 3.
Bug Fixes:
* Whirling Geyser: Fixed an issue in which the damage applied by this Morale ability was not calculated correctly.
White Lion
Balance Changes:
Due to the nature of the changes in this update, all White Lions have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
* Echoing Roar: The damage of this ability has been increased. This ability is now available five points into the Path of the Guardian.
* Force Opportunity: This ability has had its effect changed, and is now an undefendable attack that deals damage instantly and reduces the target's armor. It is now available nine points into the Path of the Hunter.
Bug Fixes:
* Fixed various tooltip issues.
Zealot
Balance Changes:
Due to the nature of the changes in this update, all Zealots have had their Mastery and Renown training refunded. Please visit a trainer to relearn these abilities.
* Changer's Touch: This Tactic will now reduce healing on the target each time you deal critical damage.
* Harbinger of Doom: This new toggled ability is available at Rank 1. While toggled off, this ability converts several damage-oriented stats on items (Intelligence, Magic Power, and Magic Crit Chance) into their healing-oriented counterparts (Willpower, Healing Power, and Healing Crit Chance) at 50% of the original values. When toggled on, it will do the opposite, and convert the same healing-oriented stats on gear into their damage-oriented counterparts at 50% of the original values.
* Ritual of Innervation: Increased the Action Point cost of this ability and removed the build time.
* Ritual of Lunacy: Increased the Action Point cost of this ability and removed the build time.
* Ritual of Superiority: Increased the Action Point cost of this ability and removed the build time.
* Scourged Warping: This Tactic is now available at Rank 21.
* Transference: This Tactic will now allow you to heal your defensive target for 50% of all direct damage dealt.
* Tzeentch's Grip: This Tactic has been redesigned, and will now grant a chance to apply an absorb shield on targets of direct heals.
* Warping the Spirit: This Tactic is now available at Rank 27. It has been redesigned, and will now give Tzeentch's Cordial a chance each tick to increase your ally's armor and decrease the incoming armor penetration of attacks against them.

LOTD Champ Grind Success

Albindew, Aug 16, 10 6:44 PM.
 Success!!!
Are Guild Group along with 2 unguilded healers hit up Lotd and grind for 1 to 2 hours today Augest 16, 2010. Though we had many wipes 3-4 to be accurate. Lol but who counting.But other then that its was a ...... 
 Success!!! with most of the group gaining 1-2 levels.
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